How To Create 3d Images In Photoshop
Three-dimensional images can be created in Photoshop either from scratch, by using Photoshop's pre-configured shapes, or by importing wireframes and rendered artwork from 3D applications such as 3D Studio Max or Maya. 3D modeling in Photoshop is processor-intensive, so if you've seen a message when launching Photoshop about insufficient vRAM, you will not be able to work in 3D. Keep in mind that 3D modeling is a complex topic and volumes have been written about it, so this tutorial is merely an introduction where a 3D object will be created using a second image above the background image layer.
This feature works the same in Adobe Photoshop CS6 and CC versions. Photoshop CS5 also has 3D capabilities, but the interface has changed.
- Go to            Edit > Preferences > Performance            and make sure            Use Graphics Processor            is checked on. If this option is grayed out, your system does not support Open GL, so your 3D options will be limited and very slow.  
- When a 3D object is created, the image from the layer under the 3D layer will be wrapped around the object. In order to keep the background image intact, I've created a vector rectangle over the entire image with            Fill            and            Stroke            set to None. Now I'll create a new empty layer above it.  
- To create the 3D object, go to            3D > New Mesh from Layer > Mesh Preset            and select            Sphere.  
- Click Yes when you get the message asking if you want to switch to the 3D workspace.  
- The image window will display the            Ground Plane            and            Secondary View. Click the            Close View            button at the top-left corner of the panel to close the            Secondary View.  
- From the            3D            panel on the Panel Dock, click on            Sphere Material.  
- Next, go to the            Properties            panel, click the            Diffuse            menu, and select            Replace Texture. In the directory that opens, select your desired image.  
- To rotate the image around the 3D wireframe, go back to the            3D            panel and click on            Sphere.  
- The            3D Axes            tool will appear in the image window with three "arms" for the X, Y, and Z axes. Hover over the different sections in each arm and watch the tool tips carefully.  
- Here, the 3D object has been rotated around all three axes:  
- To move the 3D object, go to the            Options Bar            and select the            3D Drag Object            tool.  
- Hover just outside the "cube" so that you see only the Move icon without any tool tips and no planes highlighted on the cube, then click and drag the 3D object to the desired location within the image.  
- To adjust the shadow, go to the            3D            panel and click on            Infinite Light 1.  
- The            3D Light Source            tool will appear on the object. Drag the handle to adjust the angle of the lighting on the object and the position of the shadow.  
- To better judge the effect of the shadow, turn off the Ground Plane grid by going to            View > Show > 3D Ground Plane.  
- Look at the            Properties            panel and you'll see options for turning off the shadow or adjusting the softness.  
- 3D objects can be rendered to use in video or animations which is a process that takes quite some time. They can also be rasterized as a three-dimensional effect for use in flat art. To rasterize, go to the            Layers            panel, right-click (PC) /            Control-click (Mac) on the 3D layer and choose            Rasterize 3D.  
- The layer is no longer a 3D object.  
How To Create 3d Images In Photoshop
Source: https://www.webucator.com/article/how-to-create-a-3d-sphere-in-adobe-photoshop/
Posted by: lopezdresse.blogspot.com

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